Investigating users QoE involves capturing their level of satisfaction or boredom whilst engaged in an application or service in computers. This is not straightforward because QoE ranges from technical aspects (e.g. devices, content format, and network) to psychosocial factors (e.g. environment, content valence, arousal, expectation, and current emotional state). This project aims at understanding users QoE in mulsemedia systems by investigating their perceptions through both subjective and objective evaluations, and in desktop settings and immersive 360° environments.
Brunel University London, University of Kent, Middlesex University, University of West London, and University of Wales Trinity Saint David (UK).
– Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (Brasília)
– European Union’s Horizon 2020 Research and Innovation Programme
– Fundação de Amparo à Pesquisa e Inovação do Espírito Santo
– COVACI, A.; TRESTIAN, R.; SALEME, E. B.; COMSA, I.; MESFIN, G.; SANTOS, C. A. S.; GHINEA, G., 360º Mulsemedia: A Way to Improve Subjective QoE in 360º Videos, ACM Multimedia ’19, 2019.
– COVACI, A.; SALEME, E. B.; MESFIN, G.; HUSSAIN, N.; KANI-ZABIHI, E.; GHINEA, G., How Do We Experience Crossmodal Correspondent Mulsemedia Content?, IEEE Transactions on Multimedia, 2019.